Gamedev archive /1

Everything about the process of implementation and production of a game. (page 1 of 5)

#Game Design #Gamedev #Open Source #Programming #Ramblings #Review
Optimizing level loading in Trans Neuronica

Optimizing level loading in Trans Neuronica

A real-life example of optimizing a feature in an HTML5 video game written using Pixi.js

Running PixiJS tests in Node

Running PixiJS tests in Node

Automated tests are a pretty cool invention even though a lot of people seem to think there is no place for those in video game development. I disagree and I’ll tell you how to run tests for your Pixi game in Node.

Introduction to Design Patterns

Introduction to Design Patterns

Welcome to the amazing world of design patterns! This time in the context of developing video games, but if you’re not into that don’t get discouraged. There is knowledge for every established or aspiring programmer.

When to Optimize Code?

When to Optimize Code?

It’s very easy to optimize too early, wasting time and resources. Let’s talk about deciding when it makes sense to bother with your code’s speed and when it’s just going to generate problems for you.

Kulkis on Itch.io

Kulkis on Itch.io

Kulkis has been slightly updated and released as name-your-price on Itch.io. Also, I talk a bit about the game’s code and how it felt to get back to your old code.

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