
Optimizing level loading in Trans Neuronica
A real-life example of optimizing a feature in an HTML5 video game written using Pixi.js
A real-life example of optimizing a feature in an HTML5 video game written using Pixi.js
Automated tests are a pretty cool invention even though a lot of people seem to think there is no place for those in video game development. I disagree and I’ll tell you how to run tests for your Pixi game in Node.
Welcome to the amazing world of design patterns! This time in the context of developing video games, but if you’re not into that don’t get discouraged. There is knowledge for every established or aspiring programmer.
It’s very easy to optimize too early, wasting time and resources. Let’s talk about deciding when it makes sense to bother with your code’s speed and when it’s just going to generate problems for you.
Kulkis has been slightly updated and released as name-your-price on Itch.io. Also, I talk a bit about the game’s code and how it felt to get back to your old code.