Gamedev archive /1

Everything about the process of implementation and production of a game. (page 1 of 5)

#Game Design #Gamedev #Open Source #Programming #Ramblings
Introduction to Design Patterns

Introduction to Design Patterns

Welcome to the amazing world of design patterns! This time in the context of developing video games, but if you’re not into that don’t get discouraged. There is knowledge for every established or aspiring programmer.

When to Optimize Code?

When to Optimize Code?

It’s very easy to optimize too early, wasting time and resources. Let’s talk about deciding when it makes sense to bother with your code’s speed and when it’s just going to generate problems for you.

Kulkis on Itch.io

Kulkis on Itch.io

Kulkis has been slightly updated and released as name-your-price on Itch.io. Also, I talk a bit about the game’s code and how it felt to get back to your old code.

Post-mortem for Machine

Post-mortem for Machine

How was Machine at the Heart of the World made? What was the design process? What worked and what didn’t in this game?

Monogame Jam, MatHofW, Roger Zelazny, updates

Monogame Jam, MatHofW, Roger Zelazny, updates

Announcing a new game made for MonoGame jam, talking about our victory, and outlining some short-term plans for the future which include new articles and game updates

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