When to Optimize Code?
It’s very easy to optimize too early, wasting time and resources. Let’s talk about deciding when it makes sense to bother with your code’s speed and when it’s just going to generate problems for you.
It’s very easy to optimize too early, wasting time and resources. Let’s talk about deciding when it makes sense to bother with your code’s speed and when it’s just going to generate problems for you.
How was Machine at the Heart of the World made? What was the design process? What worked and what didn’t in this game?
After a year since the release of Monstro: Battle Tactics it’s time to look at the project with a critical eye and see what was wrong. And there is a lot to say about what was wrong, unfortunately.