The truth about Monstro

Why I gave up on rewriting Monstro in HTML5 and instead decided to continue using Adobe AIR to release the game on Steam.

#Gamedev

The truth about Monstro

Now that I have your attention with a scary-sounding header I’d just like to tell you that the plans which we had
for
converting Monstro to HTML5 have died and the game will be released using Adobe AIR captive runtime (thanks to the
brilliant FRESteamWorks ane which works like a charm).

There will be a lot (and by a lot I mean some) new and cool features like dynamic lighting, challenges per level,
new short campaign (a hopefully smart tutorial campaign with a more than dozen of new level). I had some very
ambitious plans about adding new units, traps, abilities and environments but they’re scrapped. If the game proves
to be popular I’ll gladly expand the idea of Monstro with new cool features.

Monstro is planned to be released this summer!

Also we already know what our next project will be and in the following weeks more information will be available.

Stay Tuned!

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