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Game design, programming, ramblings

#Game Design #Gamedev #Open Source #Programming #Ramblings
Post-processing shaders in Monogame

Post-processing shaders in Monogame

Shaders are not an easy thing to work with with scant and/or hard to find documentation. Post-processing shaders are not easier (but they are harder only be a really small margin) and after spending a significant amount of time working things out I decided to share it for your benefit (and mine, in case I forget things in the future).

Updating MonoGame from 3.5 (NuGet) to 3.6 (source)

Updating MonoGame from 3.5 (NuGet) to 3.6 (source)

For some reasons I can no longer remember I wanted to update MonoGame from 3.5 to 3.6 It was pretty straightforward but I am still a C# newb so I worried things might not work the way they should. Here is my recollection of what I had done to achieve the update.

Monstro: Battle Tactics postmortem

After a year since the release of Monstro: Battle Tactics it’s time to look at the project with a critical eye and see what was wrong. And there is a lot to say about what was wrong, unfortunately.

Kulkis (Re)released

Kulkis (Re)released

Bounce up and down, change colors and destroy all the blocks to proceed, that’s what Kulkis is about.

Galagian is now available

Galagian is now available

Galagian has been now rereleased on our website. It’s a top-down wave-based space shooter with a slight knack for bullet-hell gameplay and ever-increasing difficulty.

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