Programming archive /2

Theory and practice of programming in relation to game development and regular software development. (page 2 of 2)

#Game Design #Gamedev #Open Source #Programming #Ramblings
Game Optimization: Introduction

Game Optimization: Introduction

It’s impossible to have a good game when it’s unresponsive, slow, has frequent FPS dips and can only work on a hardware that costs more than going to Harvard. It’s also impossible to finish a game if all you ever do is tweak everything for speed. But there are ways to approach it level-headed and get great results.

Priorities in Game Development

Priorities in Game Development

Making a game and mindlessly working on it without a goal or while constantly moving the goalposts is easy. Easy in the sense that it doesn’t involve any management or thinking ahead, you can always concentrate on here and now, sit down whenever you want and do whatever you want. And it works until one day you find yourself having no idea what to do.

Updating MonoGame from 3.5 (NuGet) to 3.6 (source)

Updating MonoGame from 3.5 (NuGet) to 3.6 (source)

For some reasons I can no longer remember I wanted to update MonoGame from 3.5 to 3.6 It was pretty straightforward but I am still a C# newb so I worried things might not work the way they should. Here is my recollection of what I had done to achieve the update.

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