Gamedev archive /5

Everything about the process of implementation and production of a game. (page 5 of 5)

#Game Design #Gamedev #Open Source #Programming #Ramblings #Review

The truth about Monstro

Why I gave up on rewriting Monstro in HTML5 and instead decided to continue using Adobe AIR to release the game on Steam.

Augmenting phaser

Augmenting phaser

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