Gamedev archive /3

Everything about the process of implementation and production of a game. (page 3 of 5)

#Game Design #Gamedev #Open Source #Programming #Ramblings
Kulkis (Re)released

Kulkis (Re)released

Bounce up and down, change colors and destroy all the blocks to proceed, that’s what Kulkis is about.

Galagian is now available

Galagian is now available

Galagian has been now rereleased on our website. It’s a top-down wave-based space shooter with a slight knack for bullet-hell gameplay and ever-increasing difficulty.

Rock Rush is now available on Retrocade

Rock Rush is now available on Retrocade

Over the course of history of gaming many great ideas were created and since forgotten. One of those is Boulder Dash, a game about collecting crystals while avoiding falling things and lurking monsters. And while things do fall, both the protagonist and the enemies move in four directions, unaffected by gravity.

A Short Tale of “Retrocade Framework”

A Short Tale of “Retrocade Framework”

Over the years when working on Flash games I have created my own framework called Retrocamel. In this post
I’ll talk a little bit about how it was made, what it consisted of and the reasons for certain decisions I made
during its emergence.

Setting Up Trans Neuronica in MonoGame

Setting Up Trans Neuronica in MonoGame

Welcome to the first post in the series detailing my rewrite of Trans Neuronica, a logical game about connections, a lone AI and discovering the past and the future of humanity.

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