Gamedev archive /1

Everything about the process of implementation and production of a game. (page 1 of 1)

#Game Design #Gamedev #Programming #Ramblings
When to Optimize Code?

When to Optimize Code?

It’s very easy to optimize too early, wasting time and resources. Let’s talk about deciding when it makes sense to bother with your code’s speed and when it’s just going to generate problems for you.

Post-mortem for Machine

Post-mortem for Machine

How was Machine at the Heart of the World made? What was the design process? What worked and what didn’t in this game?

Monstro: Battle Tactics postmortem

After a year since the release of Monstro: Battle Tactics it’s time to look at the project with a critical eye and see what was wrong. And there is a lot to say about what was wrong, unfortunately.