#Gamedev blog archives

All about game development process

#Gamedev #GameDesign #OpenSource #Programming #Ramblings
When to optimize code?

When to optimize code?

It's very easy to optimize too early, wasting time and resources. Let's talk about deciding when it makes sense to bother with your code's speed and when it's just going to generate problems for you.

Kulkis on Itch.io

Kulkis on Itch.io

Kulkis has been slightly updated and released as name-your-price on Itch.io. Also, I talk a bit about the game's code and how it felt to get back to your old code.

Post-mortem for Machine

Post-mortem for Machine

How was Machine at the Heart of the World made? What was the design process? What worked and what didn't in this game?

Monogame Jam, MatHofW, Roger Zelazny, updates

Monogame Jam, MatHofW, Roger Zelazny, updates

Announcing a new game made for MonoGame jam, talking about our victory, and outlining some short-term plans for the future which include new articles and game updates

Game optimization: Introduction

Game optimization: Introduction

It's impossible to have a good game when it's unresponsive, slow, has frequent FPS dips and can only work on a hardware that costs more than going to Harvard. It's also impossible to finish a game if all you ever do is tweak everything for speed. But there are ways to approach it level-headed and get great results.

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