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Game design, programming, ramblings

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Game optimization: Introduction

Game optimization: Introduction

It's impossible to have a good game when it's unresponsive, slow, has frequent FPS dips and can only work on a hardware that costs more than going to Harvard. It's also impossible to finish a game if all you ever do is tweak everything for speed. But there are ways to approach it level-headed and get great results.

Prioritizing game development

Prioritizing game development

Making a game and mindlessly working on it without a goal or while constantly moving the goalposts is easy. Easy in the sense that it doesn't involve any management or thinking ahead, you can always concentrate on here and now, sit down whenever you want and do whatever you want. And it works until one day you find yourself having no idea what to do.

What happened to Retrocade.net?

What happened to Retrocade.net?

What happened to Retrocade.net and what is this Evidently Cube thing?

Weirdtris source code is out

Weirdtris is a tetris/match-3 hybrid that I have developed some time ago, and here I release both the source code and the assets from the game for free.

Weirdtris (re)released

Weirdtris is a tetris/match-3 hybrid that I have developed some time ago, and it's time to get it out again on the website. It's flash, so you've been warned.

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