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Game design, programming, ramblings

#Gamedev #GameDesign #OpenSource #Programming #Ramblings
When to optimize code?

When to optimize code?

It's very easy to optimize too early, wasting time and resources. Let's talk about deciding when it makes sense to bother with your code's speed and when it's just going to generate problems for you.

Kulkis on Itch.io

Kulkis on Itch.io

Kulkis has been slightly updated and released as name-your-price on Itch.io. Also, I talk a bit about the game's code and how it felt to get back to your old code.

Disappearing Error Message in Mysqli

Disappearing Error Message in Mysqli

PHP, whether you love it or hate is, can always surprise you with a new bug (or undocumented behavior). This time it's PHP's Mysqli library and how prepared statements can bite you.

Post-mortem for Machine

Post-mortem for Machine

How was Machine at the Heart of the World made? What was the design process? What worked and what didn't in this game?

Monogame Jam, MatHofW, Roger Zelazny, updates

Monogame Jam, MatHofW, Roger Zelazny, updates

Announcing a new game made for MonoGame jam, talking about our victory, and outlining some short-term plans for the future which include new articles and game updates

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